The long ribbon of icons at the bottom of the Mac's screen is called the Dock. The downside here is that you can’t run macOS applications and Windows applications side-by-side at the same time. If you just want to run a Windows desktop application alongside your Mac applications, a virtual machine will probably be ideal. On the other hand, if you want to play the latest Windows games on your Mac, Boot Camp will be ideal.
![Run mac apps on ios Run mac apps on ios](/uploads/1/3/4/0/134051352/900348457.png)
Building Your App
![Building app to run on mac os Building app to run on mac os](/uploads/1/3/4/0/134051352/903068622.jpg)
To build and run your iOS, watchOS, or OS X app, choose a scheme and a run destination in the workspace toolbar, and click the Run button. Clicking the Stop button causes your app to quit.
If you are running an iOS or watchOS app, Xcode launches it either in Simulator or on a device connected to your Mac. If you are running an OS X app, Xcode launches it directly on your Mac.
Xcode displays any errors or warnings it encounters in the issue navigator, available by clicking in the navigator bar. If there are errors during the compilation or link phase, Xcode doesn’t run your code.
Choosing a Scheme to Build Your App
A scheme is a collection of settings that specify the targets to build for a project, the build configuration to use, and the executable environment to use when the product is launched. When you open an existing project (or create a new one), Xcode automatically creates a scheme for each target. The default scheme is named after your project and includes settings to perform five actions:
- Run the app.
- Run unit tests against the target. https://trakpowerful.weebly.com/for-mac-resource-hacker.html.
- Profile the app’s performance characteristics.
- Perform static analysis on the code.
- Archive the app for distribution, such as sending to testers or submitting to the App Store. Tropico 4 mac demo download.
Each action includes building the app as an executable product. To choose the scheme, use the Scheme menu in the Xcode workspace toolbar. (You’ll use the Scheme menu to choose a destination, too.)
Choosing a Destination to Run Your App
When you build an app, the destination determines where the app runs after it’s built. For OS X apps, the destination is the Mac on which the app is built. For iOS or watchOS apps, the destination can be a provisioned device connected to the Mac, or Simulator. Installed as part of the Xcode tools, Simulator runs on your Mac and simulates an iPhone, iPad, or Apple Watch environment.
The Scheme menu lets you select a combination of scheme and destination, but the two settings are distinct. A scheme does not include a destination. In the screenshot above, Adventure iOS is selected as the scheme, and the iPhone Retina (4-inch) simulation environment is selected as the destination. Be here now book pdf download. As a result, the Adventure iOS scheme builds an iOS executable that runs on a simulated iPhone in OS Simulator. As shown below, the same scheme could be used to run the app on a different destination, such as a simulated iPad or a connected iOS device.
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Disclaimer: I am not on the .NET Core Team. I used the tools available publicly and have no insights into the future of .NET Core. It looks very bright though. :)
The working source code for this project can be found here.
Intro
A complete list of post in this series is included below :
In this post, we’re going to look at running the app from the command line and then the Mac.
Running the App in the Windows Command Prompt
While you can obviously run the app inside of Visual Studio with the F5 command. You should also know that you can run the app inside of the console. Before we begin, make sure you have the app found here. After opening the app or downloading it, open the folder containing the project in the command prompt.
You can run your application here by simply typing :
You will the following output :
The exact same result from running the console app in Visual Studio.
Run Mac Apps On Windows
Using dotnet publish to get the app ready for Mac
Go ahead and type
dotnet publish
on the command prompt and then type tree
to look at your directory listing as shown below :You should see the publish directory. Navigate into it and list out the files in the directory :
Take note that the dlls listed below are related to the package reference that we added in the last blog post.
- Newtonsoft.Json.dll
- System.Runtime.Serialization.Primitives.dll
Iphone Apps On Mac
This only leaves the NetCoreConsoleApp.dll which is the Console application that we can run on a Mac (or any other platform that supports .NET Core).
Running the app on a Mac
Finally! It is about time you might say. I agree. Before you can run the app on your Mac, you’re going to need to head back over to the .NET Core downloads page and install OpenSSL and then the SDK (or runtime) if you remember the difference from the first post.
To run this on your Mac, you’ll need to copy the ‘publish’ folder to your Mac. Then open Terminal and you can run the app by just typing :
Delete App On Mac
This is awesome! Now you have an app that run on another platform and you used your existing .NET skillset to create it. I’m LOVING .NET Core!
Building App To Run On Macbook
Wrap-up
Run Mac Apps On Linux
OK, I’m going to take a break and I’ll be back next week. As always, thanks for reading and smash one of those share buttons to give this post some love if you found it helpful. Also, feel free to leave a comment below or follow me on twitter for daily links and tips.